FAQ

General Theme

Is there any way to hide a character's nature (i.e. have a character that no one knows is a vampire?) long-term?

No. One of the consequences of the Breach is that all humans have the ability to See or sense the Fey for what they are. While each Fey type has a few physical characteristics that separate them from humans, changing or hiding these does not hide their nature. It's not a matter of vision per se, but more of a metaphysical sense. Even a blind person would be able to sense the nature of the Fey, though through a different means than sight. There simply isn't a masquerade in this game.

How common are Fey, either first-generation or second?

While of course our PC population will differ, the vast majority of the population of Los Angeles is not Fey and is completely human. The first-generation Fey are dispersed throughout the world, and many people will never meet one in person. In the four million people that comprise the population of Los Angeles, perhaps 800 are first-generation Fey of the three major groups (Werewolf, Vampire, and Sidhe). The numbers of the "lesser Faerie" are hard to determine, as many live in hiding. Second-generation Fey of the varying kinds make up about 5,000.

How does the general public feel about the Fey?

With anything, there are varying degrees of acceptance and trust for something that is out of the norm. Currently Fey (both F1s and F2s) are allowed to hold jobs, but many employers will not hire them, and so far, no legislation has been made requiring them to. Fey (F1 and F2) may not run for office nor vote in elections, though they may drive vehicles and have government jobs, depending on the job (this, of course, is extremely rare).

Are the Fey (First- or Second-generation) allowed to compete in professional sports, the Olympics, etc.?

No. All of the professional sports organizations and the IOC have laws against allowing any of the Fey to participate, citing both fairness and safety as their major concerns. Most cities shoot down any request from a Fey-only group, citing the same reasons, but most Fey and Fey supporters believe it's just prejudice and fear.

Of course, that doesn't mean there aren't illegal leagues or opportunities for Fey athletes to compete. The venues are usually abandoned warehouses or sports complexes broken into after the dark. They aren't widely advertised, but those in the know can find out; spectators must pay to make it worth the risk of getting caught; athletes don't make much — certainly not enough to live on — but there's always a chance to make some extra cash in the gambling.

The Setting

What's it like in 2020?

Actually not that different from present-day. Magic and technology don't always mix, and the strides made in technology haven't grown as exponentially in the past decade as they have in prior years. The technology that already existed still exists, and has been improved upon. Internet is faster, cell phone coverage better, HD even more clear, etc. but there are no floating cars or hovercrafts (sorry).

The cost of living has of course increased; the difference in prices and salaries is consistent with the past. Of course, it's Los Angeles, so certain things will cost you more, like gas and housing, than they would in the middle of the country. In 2020, it will be about $600,000 (we're talking about 1500-2000 square feet by the way); the average salary would be about $500,000; a gallon of gas or a Starbucks frapp about $7.

Roleplay and Stats

I play a werewolf. What determines whether I change into a wolf or not?

Basically, a werewolf turns whenever his or her "Fight or Flight" instincts kick in. It's a swift, supernatural change that is meant to be self-preserving in nature, though of course, it has its downfalls. The Otherworld magics or physics don't really take into account that it might make more sense for a werewolf to stay human; this is why it's a curse. In a GM scene, it may be up to the GM to decide if you change or not; otherwise, in day to day scenes, we just ask you use your common sense and keep true to your character and the situation they are in. Someone very skilled in self defense would not feel the same level of fear if confronted by a mugger as someone who isn't, for example. If you feel you must roll something, roll discipline, or you can take a 50-50 chance and just flip a coin.

What's the change like for a werewolf anyway?

It kicks in only in instances of danger and is intended to keep the werewolf alive, so it's rather swift. There's no blood or goo or bones breaking and reforming like in horror movies, as all of that would hinder the wolf's chances in a life-or-death moment. Unfortunately, the wolf does have to leave behind its human clothing or belongings that were on the wolf at the moment. The wolf retains human thought and memory, and when the werewolf returns to human form, he or she retains the memories of the wolf. There is no black out period.

What about the full moon?

The only time a werewolf changes at the full moon is for its first change. After that, it has no effect on the werewolves.

How does a werewolf with supernatural hearing or scent function in a city full of loud noises and strong odors?

It's superhuman, which means they can smell and/or hear things (Depending on your ability choices) that a normal human can't. That doesn't mean they hear them as loudly or intensely as you might think. Consider a dog, whose hearing and sense of smell are both stronger than a human's. Some dogs might not be able to handle a very loud, crowded place full of people, but other dogs, who are more disciplined and trained for such situations, can function just fine. Likewise, a very loud noise, like a gunshot in the other room, won't deafen a dog simply because it can hear better than you. As for scents, dogs can smell things better than we can, but they also smell things differently than we can. If three people are wearing cologne or perfume near a dog, the dog doesn't seem to care, right? But if they smell bacon in the pockets of one of the people, they pick that scent out of the various smells and try to find that bacon. A werewolf with the superhuman scent ability can pick out smells better than someone without it; it doesn't mean he's going to pass out from the conflicting odors in a marketplace.

Where's the line between a solid and a liquid, as far as vampire diets are concerned?

If it is scientifically classified as a liquid, then it's a liquid. If it's classified as a solid, then it's a solid. For example, ice cream counts as a solid until it melts; then it's a liquid. The former would turn to ash in a vampire's mouth, but the latter would be drinkable. Either way, vampires only receive nutrients from blood.

Are vampires affected by diseased blood? What about alcohol, poison, or drugs?

Vampires cannot get ill from diseased blood. It has no effect on them, but the more discerning vamp may turn up his nose to blood from a sick "donor." It's possible it doesn't taste very good, and of course, an anemic person would not give the vamp the best sustenance.

Poisons, drugs, and alcohol can have a very slight effect on the vampire, perhaps about 25 percent of the effect they have on the donor. It would take a very, very drunk person to make a vampire tipsy, for example. Poisons may make the vampire temporarily ill but will not kill him or her.

Do Fey know one another's abilities without being told?

No, though they know for the most part what abilities each class has so they know any of the abilities are a possibility.

Can someone tell if a Sidhe is soulgazing?

No. There's no magical ping or tingle that comes with it. The information gleaned is about as instantaneous as looking into someone's eyes and seeing that they are blue. The only "tell" is if the Fey with the ability then reacts in an unusual way.

Events

None yet.

Policy

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Miscellaneous

None yet.

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